C:\Users\usuario\AppData\Local\Temp\cc42TACp.o:basicos22-imagenes-clases.cpp:(.text.startup+0x68): undefined reference to `operator new(unsigned int)'
C:\Users\usuario\AppData\Local\Temp\cc42TACp.o:basicos22-imagenes-clases.cpp:(.text.startup+0xfe): undefined reference to `operator delete(void*, unsigned int)'
C:\Users\usuario\AppData\Local\Temp\cc42TACp.o:basicos22-imagenes-clases.cpp:(.eh_frame+0x13): undefined reference to `__gxx_personality_v0'
collect2.exe: error: ld returned 1 exit status
Supongo que sera porque habra que configurar el compilador para c++,en realidad no lo se pero me gustaria saber que se puede hacer para usar c++,sobre todo c++11,14 y 17.
Tengo otra pregunta,he estado haciendo una prueba separando el codigo en un archivo.c y otro.h,pero como no lo he hecho nunca con c pues estoy teniendo problemas.
Hello Ray! I love raylib and decided to checkout its design. But I am having a hard time understanding the architecture of rlgl. In my understanding, rlgl allocate a big vertex buffer, after every rlVertex call, it will be add to the vertex buffer and render to the screen. Is that correct ?
About rlgl, it's an abstraction layer over several OpenGL versions, actually, it tries to implement an pseudo-OpenGL 1.1 immediate mode over other OpenGL versions (2.1, 3.3, ES 2.0). rlgl initializes a set of vertex buffers to accumulate vertex on every rlVertex*() call, once there is an internal state change request (texture change, shader change...), buffers are flushed, launching all registered draw calls, and the process starts again.
I just want to say that I really admire your work. I'm yet to be accepted to a university, but my dream is to become a software engineer. Looking at raylib's source and documentation really inspired me. In my future professional career I wish to be able to design software as sound as raylib.
A quick question. What is the generally used approach to importing a 2D tile map into Raylib? Is a .png file the usual approach where everything is hard coded in or can software like tiles be used and if so, how?
¿Para cuando estara el soporte para software?,la version 3.5 no lo trae asi que sigo sin poder usarla en condiciones.
Yo lo que hago es usar este archivo "opengl32.dll",que creo que emula el soporte por opengl ,pero me va muy lento raylib.
Estara listo para la proxima version o todavia queda mucho.Saludos y a cuidarse en estos momentos complicados.
Antes de que se me olvide,lei algo sobre que estabas preguntando si la gente queria que hicieras tutoriales.A mi si me gustaria que los hicieras,pero seria mejor escritos,de esta manera los puedo traducir con el traductor de google.
En realidad el soporte de render por software ya esta disponible, solo para 2d, usando las funciones `ImageDraw*()` para dibujar sobre imagenes. De momento esta asi. Sobre los tutoriales, me gustaria hacerlo pero prefiero invertir mi tiempo libre en otras cosas.
Vale,pues he estado probando la version 3.5 y he probado el ejemplo mas basico que trae,el core_basic_window y no me funciona.
Luego he ido a raylib_source_compile para ver si hay alguna opcion para compilar por software y no he visto nada,solo he visto:
SET GRAPHIC_API=GRAPHICS_API_OPENGL_33,aqui puedo pone 11 o 21 o 33 pero... para software no veo nada,me puedes decir que hay que hacer para compilar para software porque no tengo ni idea.
In raylib.h, the comment after the definition of BLEND_CUSTOM says “Belnd textures using custom src/dst factors (use SetBlendModeCustom())”.
However, I could not find the definition of the function SetBlendModeCustom().
Where is SetBlendModeCustom() defined?
I am using raylib 3.5.0 installed with vcpkg.
Hi! I'm afraid that comment was wrong, I already reviewed it. The function to use is rlSetBlendMode(), that is not exposed by raylib but internal to rlgl, you can use it just including rlgl.h.
Estuve probando lo que comenta el enlace que me pasastes,sobre lo de hacerlo desde la linea de comandos es algo que no suelo usar nunca y no me manejo muy bien pero lo intente y no consegui nada.
Luego lo intente hacer desde el script raylib_source_compile en el archivo raylib.h pero me daba errores al compilar,pero igualmente luego fui al ejemplo que se abre con el notepad++ al principio y lo volvi a compilar con raylib_source_compile y raylib_compile_execute y me da errores.
Estube buscando la forma de ver que opengl soporta mi ordenador y probe el programa GPU_Caps_Viewer,me diice que soporta OpenGL 1.1 (2 ext) - GDI Generic,la tarjeta es Mobile Intel(R) 965 Express Chipset Family,GMA X3100 (rev: C).
El contralador que uso es la ultima version que salio,por lo que no se puede actualizar.
Been trying to compile raylib on Linux (using gcc compiler) for 3 weeks now and I'm totally frustrated at not being to do it because of the undefined references related to glfw even though my compile command line links in library libglfw.so.
It sure would be great if RayLib fans could download the library file raylib.so and avoid all the frustration of trying to compile raylib from source code
Would really like to get raylib up and running but I need file raylib.so file
idk if you still have this issue but how it have it set up is: libraylib.a is lib/ raylib.h in include/ and i have the main.c file in the source/ folder
and from the build/ bolder i run this gcc -static -static-libgcc -static-libstdc++ ../source/** -o game.exe -O2 -Wall -Wno-missing-braces -I ../include/ -L ../lib/ -lraylib -lopengl32 -lgdi32 -lwinmm -mwindows (the same thing works on c++ just replace gcc with g++)
Hi Ray, i got a problem running core_basic_window.c. After reserching, i define the support busy wait loop and then build the file core.h with opengl 1.1.When i excute the core-basic-window.c, It gives me these errors:
C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x26): undefined reference to `InitWindow' C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x32): undefined reference to `SetTargetFPS' C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x37): undefined reference to `WindowShouldClose' C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x40): undefined reference to `BeginDrawing' C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x4c): undefined reference to `ClearBackground' C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x78): undefined reference to `DrawText' C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x7d): undefined reference to `EndDrawing' C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x84): undefined reference to `CloseWindow' collect2.exe: error: ld returned 1 exit status
It's a bit difficult to know your specific issue, try asking in raylib Discord forum, there is a lot of friendly people that could help tracking the issue.
I'm afraid it's not possible at this moment. You can just grab raylib from github: https://github.com/raysan5/raylib or install to a computer with C: drive and copy [raylib] directory (it's portable) to yours.
A1-A2: raylib uses by default OpenGL 3.3 on desktop platforms, it can be recompiled to OpenGL 2.1 or even OpenGL 1.1 for older platforms (+20 years old platforms). raylib does not support OpenGL 4+ specific features but if you need some of them, you should implement them.
Just downloaded and scanned with Window Defender, no threats found. It could be a false positive from the Antivirus... in any case, you can download source code from github directly and compile raylib yourself: https://github.com/raysan5/raylib
Hi, thank you for fast reply, It seems like I cannot find the directory where "raylib_source_compile" is that on npp directory or raylib directory. sorry I'm complete beginner
Hi! i'm trying to run an older project in the new 3.0 version but i get an error: "fatal error: rlgl.h: No such file or directory" I don't know what te problem is, cause i tried the exact same project in the 2.5 version and it works just fine.
In raylib 3.0 auxiliar libraries are not copied in compiler include path. If you need some auxiliar library just copy them from raylib/src to your user code path. All the used libraries are single-file header-only.
Default font does not include cyrillic characters but you can load your own font with cyrillic characters. About the name, it's custom but it's similar to Grixel Acme 7 font.
Just to make sure you are aware this is a library, the minimum requirements are that you have a computer that can compile C/C++ code (which is basically every computer on the planet) as far as getting decent fps it really depends on what you are doing with library but to get started just try it out on whatever computer you currently have and if your project starts running into FPS issues and you don't think its due to poorly performing code on your end then it would make sense to upgrade.
Hello! When I try to run the project “core_basic_window.c” in Notepad ++, I get the error “timeEndPeriod not found in kernel32.dll”. Win7 not supported? Or maybe need to update the kernel32.dll library to version 6.2+? (TCC compiler)
this issue is related to missing WinMM library on early Win7 versions, to avoid that library you should recompile raylib with busy wait loop enabled, check raylib/src/config.h. you can ask on raylib Discord for more detailed explanation if required...
yesterday i looked at your examples in the website, just a few lines of code and the result is amazing...it simplify the complexity of OPENGL . keep up the good work...hopefully someone will make a video game with it!
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Hola Ray.
He estado intentando usar c++ con raylib pero me da algun problema,si instancio una clase sin puntero no hay problema pero si hago esto.
Jugador *jugador = new Jugador;
Me da error.
cc1plus.exe: warning: command line option '-std=c99' is valid for C/ObjC but not for C++
basicos22-imagenes-clases.cpp: In function 'int main()':
basicos22-imagenes-clases.cpp:39:14: warning: unused variable 'jugador2' [-Wunused-variable]
Jugador *jugador2 = new Jugador;
C:\Users\usuario\AppData\Local\Temp\cc42TACp.o:basicos22-imagenes-clases.cpp:(.text.startup+0x68): undefined reference to `operator new(unsigned int)'
C:\Users\usuario\AppData\Local\Temp\cc42TACp.o:basicos22-imagenes-clases.cpp:(.text.startup+0xfe): undefined reference to `operator delete(void*, unsigned int)'
C:\Users\usuario\AppData\Local\Temp\cc42TACp.o:basicos22-imagenes-clases.cpp:(.eh_frame+0x13): undefined reference to `__gxx_personality_v0'
collect2.exe: error: ld returned 1 exit status
Supongo que sera porque habra que configurar el compilador para c++,en realidad no lo se pero me gustaria saber que se puede hacer para usar c++,sobre todo c++11,14 y 17.
Tienes que usar un compilador de C++. Yo te recomiendo utilizar Visual Studio.
ok.
Tengo otra pregunta,he estado haciendo una prueba separando el codigo en un archivo.c y otro.h,pero como no lo he hecho nunca con c pues estoy teniendo problemas.
El archivo.h tiene esto:
//prototipo de programacion de jugador
#ifndef JUGADOR_H
#define JUGADOR_H
#include "raylib.h"
typedef struct Jugador{
int x,y;
Color color;
Texture2D imagen;
}Jugador;
void cargarTextura();
void actualizar();
void pintar();
void descargarTextura();
#endif
Y el archivo.c tiene esto:
//programacion de jugador
#include "jugador.h"
//jugador
Jugador jugador;
jugador.x = 280;
jugador.y = 380;
jugador.color = WHITE;
void cargarTextura(){
jugador.imagen = LoadTexture("jugador.png");
}
void actualizar(){
if(IsKeyDown(KEY_LEFT)){
jugador.x -= 5;
}else if(IsKeyDown(KEY_RIGHT)){
jugador.x += 5;
}
}
void pintar(){
DrawTexture(jugador.imagen,jugador.x,jugador.y,jugador.color);
}
void descargarTextura(){
UnloadTexture(jugador.imagen);
}
En el archivo del main incluyo el .h y intento llamar a alguna funcion pero me da error.
C:\Users\usuario\AppData\Local\Temp\ccgfCdVf.o:basico27-objeto.c:(.text.startup+0x37): undefined reference to `cargarTextura'
collect2.exe: error: ld returned 1 exit status
¿Que es lo que estoy haciendo mal?
Pues asi a primera vista no lo se... Para este tipo de consultas te recomiendo que entres al Discord de raylib.
ok.
Hello Ray! I love raylib and decided to checkout its design. But I am having a hard time understanding the architecture of rlgl. In my understanding, rlgl allocate a big vertex buffer, after every rlVertex call, it will be add to the vertex buffer and render to the screen. Is that correct ?
Hi Fakeley! Glad you like raylib! :D
About rlgl, it's an abstraction layer over several OpenGL versions, actually, it tries to implement an pseudo-OpenGL 1.1 immediate mode over other OpenGL versions (2.1, 3.3, ES 2.0). rlgl initializes a set of vertex buffers to accumulate vertex on every rlVertex*() call, once there is an internal state change request (texture change, shader change...), buffers are flushed, launching all registered draw calls, and the process starts again.
Ahh, I see. Thank you !
Hello Ray! I want to asked that if raylib limited to 1 window per game only?
Yes, by default it's limited to one window but I think there is some closed GitHub Issue with sample code to support multiple windows.
Thank you! I will check it out!
Is RFXR included with this? I was gonna redownload it today but couldn't find it anymore. Thanks!
Sorry, what do you mean? I don't know what is RFXR...
Oh ok, I thought you made RFXR. I thought I remember it used Raylib. It was like BFXR sound effect generator but better imo.
Oh, do you mean rFXGen?
Yes! Thank you! It's been a while so I couldn't remember the name exactly.
Hello Rayson,
I just want to say that I really admire your work. I'm yet to be accepted to a university, but my dream is to become a software engineer. Looking at raylib's source and documentation really inspired me. In my future professional career I wish to be able to design software as sound as raylib.
Thank you very much! Glad you like raylib! A lot of work has been put on it! :D
Hello Raysan,
A quick question. What is the generally used approach to importing a 2D tile map into Raylib? Is a .png file the usual approach where everything is hard coded in or can software like tiles be used and if so, how?
You can use Tiled TMX format: https://github.com/OnACoffeeBreak/raylib_tiled_import_with_tmx
Thanks Ray! Really helpful and thanks for the quick reply!
Hi ray, i'm doing some 3D modelling and i'm looking at the examples on the raylib home page. most of them include this line
model.materials[0].maps[MATERIAL_MAP_DIFFUSE].texture = texture;
but MATERIAL_MAP_DIFFUSE does not seem to be existing in raylib 3.5, what should i use instead?
It was changed for upcoming raylib 3.7, you can just use MAP_DIFFUSE.
Hi ray, every time I compile my raylib project it just logs too much stuff to my terminal, is there a way I could disable that?
I think you can use: SetTraceLogLevel(LOG_NONE)
Thanks! It worked
Hola Ray.
¿Para cuando estara el soporte para software?,la version 3.5 no lo trae asi que sigo sin poder usarla en condiciones.
Yo lo que hago es usar este archivo "opengl32.dll",que creo que emula el soporte por opengl ,pero me va muy lento raylib.
Estara listo para la proxima version o todavia queda mucho.Saludos y a cuidarse en estos momentos complicados.
Antes de que se me olvide,lei algo sobre que estabas preguntando si la gente queria que hicieras tutoriales.A mi si me gustaria que los hicieras,pero seria mejor escritos,de esta manera los puedo traducir con el traductor de google.
En realidad el soporte de render por software ya esta disponible, solo para 2d, usando las funciones `ImageDraw*()` para dibujar sobre imagenes. De momento esta asi. Sobre los tutoriales, me gustaria hacerlo pero prefiero invertir mi tiempo libre en otras cosas.
Vale,pues he estado probando la version 3.5 y he probado el ejemplo mas basico que trae,el core_basic_window y no me funciona.
Luego he ido a raylib_source_compile para ver si hay alguna opcion para compilar por software y no he visto nada,solo he visto:
SET GRAPHIC_API=GRAPHICS_API_OPENGL_33,aqui puedo pone 11 o 21 o 33 pero... para software no veo nada,me puedes decir que hay que hacer para compilar para software porque no tengo ni idea.
Solo usa funciones ImageDraw*() en vez de las otras.
Siento ser tan pesado pero no he conseguido nada.
ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint);
No entiendo los paramentros de esta funcion,puedes poner un pequeño codigo donde cargas la imagen y la muestras,despues lo pruebo y veo si funciona.
El objetivo de estas funciones es dibujar sobre una imagen, el sistema de visionado depende del usuario, raylib no tiene esa funcionalidad. Este ejemplo utiliza estas funciones: https://github.com/raysan5/raylib/blob/master/examples/textures/textures_image_d...
Si esperas activar render por software y que se haga un blit automatico a una window, esa funcionalidad no esta en raylib ni creo que se añada.
raylib already works with C++ but you can also use raylib-cpp.
Has anyone a good tutorial series about making a plattformer
I don't know any tutorial but probably a good start could be checking raylib core_2d_camera_platformer example.
Thanks
It helped a lot
In
raylib.h
, the comment after the definition ofBLEND_CUSTOM
says “Belnd textures using custom src/dst factors (use SetBlendModeCustom())”. However, I could not find the definition of the functionSetBlendModeCustom()
. Where isSetBlendModeCustom()
defined? I am using raylib 3.5.0 installed with vcpkg.Hi! I'm afraid that comment was wrong, I already reviewed it. The function to use is rlSetBlendMode(), that is not exposed by raylib but internal to rlgl, you can use it just including rlgl.h.
I’ll try to use rlSetBlendMode(). Thank you for your prompt reply.
Hola Ray,no se podria hacer raylib compatible con direct3d 9 o software.
Mi ordenador es viejo y trae una grafica integrada que no soporta opengl y no puedo usar raylib.
raylib soporta OpenGL 1.1, si tu ordenador es posterior a 1992, raylib deberia funcionar pero debes recompilar la libreria: https://github.com/raysan5/raylib/wiki/Working-on-Windows#build-raylib-using-mak...
Añadir soporte para Direct3D no esta planeado pero la opcion de software rendering esta en proceso (solo para 2d).
Estuve probando lo que comenta el enlace que me pasastes,sobre lo de hacerlo desde la linea de comandos es algo que no suelo usar nunca y no me manejo muy bien pero lo intente y no consegui nada.
Luego lo intente hacer desde el script raylib_source_compile en el archivo raylib.h pero me daba errores al compilar,pero igualmente luego fui al ejemplo que se abre con el notepad++ al principio y lo volvi a compilar con raylib_source_compile y raylib_compile_execute y me da errores.
Estube buscando la forma de ver que opengl soporta mi ordenador y probe el programa GPU_Caps_Viewer,me diice que soporta OpenGL 1.1 (2 ext) - GDI Generic,la tarjeta es Mobile Intel(R) 965 Express Chipset Family,GMA X3100 (rev: C).
El contralador que uso es la ultima version que salio,por lo que no se puede actualizar.
Hi can someone guide me on how to get raylib working on Visual Studio 2019
please help me
you can use provided project in raylib/projects/VS2017, it should work ok with VS2019
Is there a guide I can use to set this up with Clion? Clion uses cmake if it helps.
raylib Wiki has several IDE configuration guides: https://github.com/raysan5/raylib/wiki Unfortunately not for CLion... feel free to add it.
Thanks.
Does anyone have any good tutorials for setting this up with Visual Studio Code?
You can check raylib Wiki: https://github.com/raysan5/raylib/wiki
Awesome, thanks!
After downloading and following the Android build steps for template/simple_game mingw32-make PLATFORM=PLATFORM_ANDROID is failing. Here is the full error.
https://www.reddit.com/r/raylib/comments/i3eh62/help_with_my_first_android_build/
Any help would be greatly appreciated. I started work on a mobile game in raylib and would love to get it building on android.
Hi btrap! I answered in the reddit post! 😄
you are my hero
Hey i sent you a message on reddit. Which is the best place to send questions?
Actually, best place is raylib Discord, there is a big community that can help.
you probably need to use string.c_str()
Hi Ray
Been trying to compile raylib on Linux (using gcc compiler) for 3 weeks now and I'm totally frustrated at not being to do it because of the undefined references related to glfw even though my compile command line links in library libglfw.so.
It sure would be great if RayLib fans could download the library file raylib.so and avoid all the frustration of trying to compile raylib from source code
Would really like to get raylib up and running but I need file raylib.so file
Thanks
Hi AABB,
You can download the release version of the library for most platform from raylib GitHub release page: https://github.com/raysan5/raylib/releases
Many thanks Ray.. I followed your lead and downloaded libraylib.so
Then did :
gcc EX.c -fmax-errors=1000 -lGL -L./libraylib -L./libglfw -o a.exe
where libraylib.so and libglfw.so are in same folder as EX.c and
EX.c is identical to your website example file for:
raylib [shapes] example - draw circle sector (with gui options)
* This example has been created using raylib 2.5 (www.raylib.com
BUT I still get tons of 'undefined references'
...What am I doing wrong ??
I recommend you ask on raylib Discord forum, it's easier to track the issue than here.
idk if you still have this issue but how it have it set up is:
libraylib.a is lib/
raylib.h in include/
and i have the main.c file in the source/ folder
and from the build/ bolder i run this
gcc -static -static-libgcc -static-libstdc++ ../source/** -o game.exe -O2 -Wall -Wno-missing-braces -I ../include/ -L ../lib/ -lraylib -lopengl32 -lgdi32 -lwinmm -mwindows
(the same thing works on c++ just replace gcc with g++)
i recommend MinGW but it doesn't really matter to my knowledge
Hi Ray, i got a problem running core_basic_window.c. After reserching, i define the support busy wait loop and then build the file core.h with opengl 1.1.When i excute the core-basic-window.c, It gives me these errors:
C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x26): undefined reference to `InitWindow'
C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x32): undefined reference to `SetTargetFPS'
C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x37): undefined reference to `WindowShouldClose'
C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x40): undefined reference to `BeginDrawing'
C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x4c): undefined reference to `ClearBackground'
C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x78): undefined reference to `DrawText'
C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x7d): undefined reference to `EndDrawing'
C:\Users\ADMIN\AppData\Local\Temp\ccseYXAl.o:core_basic_window.c:(.text.startup+0x84): undefined reference to `CloseWindow'
collect2.exe: error: ld returned 1 exit status
Any ideas ?
It seems you are not linking with libraylib.a, was the library successfully compiled and libraylib.a generated in raylib/src directory?
Yes, librarylib.a is generated in raylib/src directory
It's a bit difficult to know your specific issue, try asking in raylib Discord forum, there is a lot of friendly people that could help tracking the issue.
Thank you !
When i try it with raylib 2.5.0, it works fine
how do i install it to a drive other than C: ? i don't have a C: drive on my computer. is there an argument i can give to the executable or something?
I'm afraid it's not possible at this moment. You can just grab raylib from github: https://github.com/raysan5/raylib or install to a computer with C: drive and copy [raylib] directory (it's portable) to yours.
Hi! I am having a problem running core_basic_window.c.When i execute the file, it keep saying that raylib has stop working.Can you help me?
Does it compile correctly? It could be related to the GPU, are you using an old computer?
Hi Ray!Thank you for answer!I got that problem because my OpenGL is 1.4, I fixed that.Now i wonder how can i setup on Visual Studio ?Thank you!
Here you have some ready-to-use projects. Also, raylib Wiki contains instructions for setting up raylib with multiple platforms/IDEs.
Thanks alot!
Hi! Glad you like raylib!
A1-A2: raylib uses by default OpenGL 3.3 on desktop platforms, it can be recompiled to OpenGL 2.1 or even OpenGL 1.1 for older platforms (+20 years old platforms). raylib does not support OpenGL 4+ specific features but if you need some of them, you should implement them.
When I Try Downloading Mingw it says - Trojan:Win32/Fuery.C!cl
Just downloaded and scanned with Window Defender, no threats found. It could be a false positive from the Antivirus... in any case, you can download source code from github directly and compile raylib yourself: https://github.com/raysan5/raylib
Just packaged the installer again and re-uploaded to avoid that false positive...
Thank You
Hi! how to recompile raylib 3.0 using opengl 2.1
check raylib_source_compile script on Notepad++, line 4
Hi, thank you for fast reply, It seems like I cannot find the directory where "raylib_source_compile" is that on npp directory or raylib directory. sorry I'm complete beginner
that's a compile script in Notepad++, when you press F6, look at the bottom-left dropdown box to select compilation script
Thank you! I found it
Hi! i'm trying to run an older project in the new 3.0 version but i get an error: "fatal error: rlgl.h: No such file or directory" I don't know what te problem is, cause i tried the exact same project in the 2.5 version and it works just fine.
Similar issue with any example that uses another file besides raylib.h. For example, trying out physics_demo.c gives:
physics_demo.c:22:10: fatal error: physac.h: No such file or directory
I have tried on two separate windows computers. Ray, any workaround to this?
Okay, reading the header for the physics file it makes more sense. However, everything with raymath.h isn't working either.
In raylib 3.0 auxiliar libraries are not copied in compiler include path. If you need some auxiliar library just copy them from raylib/src to your user code path. All the used libraries are single-file header-only.
Thanks!
Does the default font have any name? Also, do i understand correctly that it does not support Cyrillic characters?
Default font does not include cyrillic characters but you can load your own font with cyrillic characters. About the name, it's custom but it's similar to Grixel Acme 7 font.
Im trying to get a cheap computer for this. Is there a minimum spec sheet? I can't find one.
Just to make sure you are aware this is a library, the minimum requirements are that you have a computer that can compile C/C++ code (which is basically every computer on the planet) as far as getting decent fps it really depends on what you are doing with library but to get started just try it out on whatever computer you currently have and if your project starts running into FPS issues and you don't think its due to poorly performing code on your end then it would make sense to upgrade.
Thanks!
Hello! When I try to run the project “core_basic_window.c” in Notepad ++, I get the error “timeEndPeriod not found in kernel32.dll”. Win7 not supported? Or maybe need to update the kernel32.dll library to version 6.2+? (TCC compiler)
this issue is related to missing WinMM library on early Win7 versions, to avoid that library you should recompile raylib with busy wait loop enabled, check raylib/src/config.h. you can ask on raylib Discord for more detailed explanation if required...
Thanks! Works!
yesterday i looked at your examples in the website, just a few lines of code and the result is amazing...it simplify the complexity of OPENGL .
keep up the good work...hopefully someone will make a video game with it!
Thanks for you comment! Hope you enjoy this new version! :)
is raylib 64bit or 32bit when I try to install it says tinyC 32-bit or mingw64 32 bit?
Hi! Provided compilers are 32bit for more portability but you can compile raylib to 64bit if you want, you just need a 64bit compiler.
Thank You
Buenas tardes. ES posible usar la librería para alguna de las gafas 3D q hay en el mercado ?! De no ser así, que libreria recomendarías? Gracias.
Si. Yo creo es posible! Solo necesita crear un modelo 3D y exportarlo al formato correcto.
i have no idea what im doing... does it have an actual program to opun to see your progress or is it just coding
raylib is just a videogames coding library with some code examples to test.
The autocompletion xml file for notepad++ included in 2.5 is still for the 2.0 version, right?
No, it's updated for raylib 2.5... or it should... did you do a clean installation?
Yes, you are right, i was confused by the line 1546 in c.xml saying "raylib 2.0 Autocompletion". Sorry.
For now, reference card is the full documentation... not enough resources for something better... for now...
please, post it in forum.raylib.com, we will try to find a solution... probably related to GPU...
Sorry for the delay, preparing the library as a package with everything ready and setup takes some work...
raylib 2.0 is already available on GitHub master branch but I expect to have the installer ready by the end of July as late.